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The Simpsons Hit & Run Interview
Manveer 'Eidolon' Heir :: 03:00 AM @ October 26th, 2003 :: In-House: Interview
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Being that it is Sunday I figured why not run a little postmortem interview on The Simpsons Hit & Run eh?

GameGossip: What are some of the 50+ missions included in The Simpsons Hit & Run�?

Tim Ramage: One of my favorites is teaming up with Comic Book Guy to race a car full of nerds to get a rare first edition Itchy & Scratchy comic, then race back to The Android�s Dungeon and Baseball Card Shop to get it into a mylar sleeve before it loses value. Of course, you get to drive Comic Book Guy�s Kremlin, which brings a whole new dimension to racing. Another favorite of mine is a chase and destroy mission where, in order to get a vital element from Professor Frink, you have to destroy a number of vehicles with cell phone users because the cell phones are interfering with one of Frink�s Great Experiments.
GG: How hard was it to create a game within a well-defined universe?
Was it too restricting at times, or do you think it gave you more background to draw upon?
TR: I think it was very much a positive. It gave us a framework in which to work within, so our challenges were focused on bringing that framework to life as opposed to creating new environments. It made it very easy for us to add a rewarding amount of content as well.
GG: What do you think turned out better than you expected in the game?
TR: The on foot experience I think turned out even better than we anticipated. It allowed us to bring to life the world of Springfield in a manner that hasn�t been achieved up to now.
GG: What didn�t turn out quite the way you would have liked?
TR: I don�t know if we really ran into anything that we could consider a disappointment. The biggest challenge we knew we were going to face was the out-of-the-car element. But the show�s writers and Radical Entertainment really stepped up and met the challenge.
GG: Hit & Run is getting good reviews and positive feedback.
Were you expecting this sort of reaction from gamers and reviewers?
TR: I think the production and development teams knew Hit & Run was going to surpass expectations, but we were nervous about how it would be received by reviewers and fans. Fortunately, everyone�s response has been extremely positive.
GG: Finally, which is better: Homer in his muumuu or Apu in his 10-gallon hat?
TR: Actually, Homer in his underwear trumps all.

In case ya care this was with associate producer Tim Ramage!

Latest Similar Story: Interview Round-Up (03/16/06)

#1 - sweetjimmy - 10/26/03 @ 11:14 AM EST
all in all a pretty fun game; I'd give it a 78%.
#2 - Houdini - 10/26/03 @ 12:40 PM EST
my wife so wants this game.. we're getting it.. i hope its damn hilarious
#3 - TheChef321 - 10/26/03 @ 01:51 PM EST
::laughs like Bevis and Butthead::

He said "ramage"....hehe hehe hehe [/silly]

I've only seen the game via screenshots, but it looks really good.
#4 - Pezman - 10/27/03 @ 11:47 AM EST
Tim Ramage is a great guy, I think his team and him pulled together a great product.

I've been playing it here at the house and I've loved every minute of the gameplay thus far. (I'm starting level 3).
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